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Deadly UNO | UNO 7-0 | UNO Dice | Road Rules UNO | Table Match UNO | Social/Team UNO | 2 Deck UNO | 'Cowboy' UNO | Dirty UNO | Power UNO | UNO Stack | Cross Family | Combo UNO

Deadly UNO


number of players: ?
The regular game is played with one notable difference. If you can't play a card you lose IMMEDIATELY and leave the game! You do not draw a card. The only ways to draw cards are if someone plays a "Draw Two" or one of the wild cards, or if someone calls out UNO when you have only one card remaining in your hand. The games are very quick. You win by getting rid of all of your cards or are the last person who has not lost a game.


Dirty UNO / UNO 7-0


number of players: 2-4
Having played 6500 games of UNO 7-0 in 12 months, with carefully kept records thanks to my partner who has MS and is a smidgen obsessive, we have been playing strict rules such as, if a player plays a draw 4, and the next player also has a draw 4, then the second player leaves herself open to challenge if they have the colour called by the first draw 4 player. This is not always obvious.
But now it has become even dirtier and the rule is that if the subsequent player makes his move before a cheat has been noticed, then the cheat stands. Cheats such as "jumping in" with a 6 and a 9 instead of two sixes or two nines, or palming a draw four at the end of the game so it doesn't get counted. ALWAYS grandly admitted after the event.
The other important step in our game is that we average the scores at the end. Adding the individual scores and divide by the number of games each took to reach that score. This frequently means that the person who won fewer games can WIN. Then there is another step we cannot yet agree about, that is the right of a player to surrender. The averaging we use means that sometimes a player has a strong motivation to LOSE, thus preventing his average from lowering his final score and imposing it on his opponent instead. The proposed rule is that a player holding 10 or fewer points in his hand, has the option of surrendering, giving the other player a win and lowering her average at the end of the set.
This is a devastating rule if, because of a challenge, it is known that the opponent holds some high value cards. We usually play 15 or 20 games to a set.
This is a WAR game where the flank with the greatest number of cards must be turned to threaten my enemy who sits immediately opposite me in a four handed game. Two handed is a much faster game with more opportunities for strategic play.
Two provisos, the cards must slide easily and the markings must be clear and prominent, otherwise it severely slows this game.


UNO Dice Educational


groups
I have modified the game by combining two or three cans of die as well as making my own reverse and skip dice to the game. I would LOVE to have original die for the group games. We have also starting to introduce kids with physical handicaps to the i-pad version of the game. I'm known as the UNO teacher so I certainly couldn't disappoint my physically disabled 2nd graders now could I!! I have also incorporated the addition and multiplication facts in this game!! When they put down their card... they must either multiply or add... depending on the skill level... before moving on!! The kids have loved all the twists I present during the game!!


Road Rules UNO


-2 players only
-If you have a number card showing let's say a "5", you can add 2 cards of the same suit to get the "5" or subtract 2 cards of the same suit to get "5" (i.e. a blue 5 shows, you can put down a red "3" and a red "2" or lets say a yellow "8" and yellow "3")
-You can also match one card to the top two discarded cards (if same suit) (i.e. let's say there is a red "3" and a red "4" as the top two discards. You can put down lets say a yellow "7". You can do two cards to one or one card to two in this case)
-If you canít go you keep taking cards until you can even if you pick up oddles of cards -You must go if you have a card or cards you can play. No hoarding!
-If you have UNO and donít call it but opponent does against you, you draw 4 cards
-All other UNO rules in UNO instruction sheet in UNO card box apply


Table Match UNO (Ideal for Parks)


Same rules as above except start at Table One and let discards cover all but number
Hands ends and next game starts at same point
Cover as many tables as you can (i.e you go to a park with 15 tables and you keep playing until you played on all the tables)


Social/Team UNO


For a Large Group
There will be many winners!
Categories to win:
"Unos!!" and "I Rocks!!"
Highest Points and Lowest Points per individual and per team!
Social: Meet New People by moving after each win.
Team: Team stays together all night and plays as a team

UNO Rules
Each player is dealt 7 cards with the remaining ones placed face down to form a DRAW pile. The top card of the DRAW pile is turned over to begin a DISCARD pile.

The first player has to match the card in the DISCARD pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, she must pick ONE card from the DRAW pile--If she can play what is drawn, great. Otherwise play moves to the next person.

When you have one card left, you must yell "UNO!!." Failure to do this results in you having to pick two cards from the DRAW pile. That is, of course if you get caught by the other players.

Once a player has no cards left, you jump up and yell "I ROCK!!." EVERYBODY STOPS! Points are scored (see scoring section)

Team with the least points moves clockwise, team with the most points moves counterclockwise. In the case of a tie, draw a card - least amount of points wins.


2 Deck UNO


At the start 2 cards are placed on the table. People choose whether to place their cards on either deck. one deck has the cards facing upwards the other downwards. Lets say their is a green 6 on the table the person can lay a card on that card or place it downwards on the other deck. When placing a card on the deck facing downwards people may cheat. Players can say cheat before the next go if they believe the person has cheated. If they have all the people who said cheat put a card of choice to the bottom of the draw pile. The cheater picks up 4 cards. If the person didn't cheat he puts one card at the bottom of the draw pile and the people who suspected the cheater picks up 4 cards.

The game length varies a lot. It can last hours or a few minutes.


'Cowboy' UNO (as it involves cheating and a healthy disregard for the rules)


a version of UNO that has become very popular in the 6th form common room

We play as for normal UNO, except:
Wild draw 4's perpetuate, as do pickup 2s; i.e. they can be played on top of each other, so that the last person who does not have a pickup 2/wild plus 4, whichever is being played at the time, has to pick up as many cards as has been shown by successive plays of pickup cards.

If someone plays a card that is exactly the same as one you have; i.e. matching colour and number, you shout CUT and play the card, even if it is not your turn. Play then continues in the direction that play is going, from the person who "cut" in. This can also be done with wild plus 4s, pickup 2s, and skip go cards, with the player next to the person who has cut in paying the appropriate forefeit.

If a player plays a 0, then they may choose a person to swap cards with. Play continues as normal after cards have been swapped.

Confering between players is allowed, and players often conspire to try to make one person lose. Taking a look at another player's hand is also legal, it is their responsibility to hide their hand from you!

The games do not have a winner, only a loser. Play continues until only one player is left in the game, who is declared the loser, and ridiculed.

The game is great for those that win, so it encourages tactical play and alliances. To be the one that loses is no fun at all!


Dirty UNOs


from a group who plays every week...

Our rules are a little different. When a person plays a zero everyone passes their hand to the next person whatever direction the play is going. If a seven is played that person has the option of exchanging hands with whomever they choose or just keep his own hand. If a person plays an exact match of the last person that last person must draw that many cards. An example: I play a red eight and the next person plays a red eight, I then have to draw eight cards and the play continues the way it was previously going.

We cannot play a draw four if we have the color or number of what the previous player played. The plain wild card can be played any time. Any time we have to draw a card because we have no match if we draw a card that can be played we can play it. But a draw two or four card is different. We are skipped even if the drawn card is a match. We give no prizes, we just have a lot of fun and a lot of laughing. We play once a week.


I played Dirty UNO in college. We used regular cards and almost normal rules. The difference is, if I play a Draw Four Card, and the person next to me (who is supposed to pick four cards) also has a Draw Four Card, he/she can play it. The person next to him/her would then draw eight, unless he/she also has a Draw Four Card (which is very unlikely but has happened) then the next person would draw twelve cards (yes, that is a lot of cards!). You may also stack draw two cards in like fashion, but no mixing twos and fours. It adds a little twist to the game.


Power UNO


First, get rid of all the cards from and including 5 to 0, except for a blue 2 and a green 3.

Doesn't matter how many people play, can deal out 7 or 9 cards.

We also play that Draw 4's and Draw Two are perpetuating, ie you can play them on top of each other to the next person and so on until someone ends up picking up 4, 6 eight whatever.. Though as per norm you can only put Draw 4's on Draw 4's and Draw Two's on Draw Two's.. and the with two players the play returns to you, more it moves to the left of the person who had to pick up.

You cannot pickup from the pack if you have a Draw 4 in your hand... you have to play it... good way to force out those Draw 4's.

Reverse and Skips can be played back to you if its just two players, so without all those numbers in the way it is quite easy to go out with four or five cards...

If a Draw 4 comes on after dealing, it is always green.

If you have to pick up, then it is your responsibility to shuffle the pack.

No challenges.

Really excels for two people and gets really fast... and the strategy is quite good.


UNO Stack


The way I play UNO is called UNO stack. Say if you have 3 sixes, but they are all different colors you can put them down. Also, if a person throws down a draw two the next person can put down a draw two or a draw four and you can keep stacking it until a person can't put anything down and how many draws are on the table that's how many cards you have to pick up.


Cross Family UNO Rules


[Original rules with Cross rules in red]

Object

Last player to score 500 points wins.
Points are awarded after one player has played all his/her cards. The cards the other players are holding count towards their score. (See Scoring)

Setup
For up to 4 players, each player starts with 7 cards. From 5 or more players, each player starts with 5 cards. From 7 or more players, 2 UNO decks should be used.
After the cards are dealt to all players, the remaining cards are placed in a pile face down. The top card is drawn.

The score of that card is recorded for later. (See scoring). The only exception is if the card drawn is a Draw 4 Card or a Wild Card. In this case, that card will be left, and another card drawn.

Play begins to the dealers left and goes in a clockwise rotation.

Scoring
Each card is worth the following points:
All Numbers 0 to 9 - Face value
Draw 2 cards - 20 points
Reverse Cards - 20 points
Skip Cards - 20 points
Wild Cards - 50 Points
Draw 4 Cards - 50 Points

When a player goes out, all remaining players count the points remaining in their hand. That is their score and it is add to their previous score total.

The player that goes out, his/her score is the point of the first card drawn at the beginning of the game.
And that is added to his/her previous score total.

Playing the Game
As a player puts a card down, the next player must play that card.
1. Same color. Example a Blue 4 is down, the next player may play a Blue 8.
2. Same number. Example a Green 2 is down, the next player may play a Red 2.
3. Draw 2. A player must pick up 2 cards from the deck, then play moves on. EXCEPT if the player has a Draw 2 Card (any color). Then the player can play their Draw 2 Card and then the next player picks up 4 cards. There is no total to the number of Draw 2 Cards that can be played in a row.
4. Draw 4. A player must draw 4 cards from the deck without looking at them. Unless that player also has a Draw 4 card. Then the next player must draw 8 cards. Similar rule as with the Draw 2 Cards. Only after the cards are drawn, does the player who put down the Original Draw 4 announce the color he/she would like.

5. There is no challenging of cards when the Draw 4 Card is played.
6. Skip Card. Skips the next player in line.
7. Reverse Card. Changes the direction of play.
8. All cards placed face up must be played. If a player cannot play a card he/she must draw cards one at a time until he/she has a card to play. Example, a blue 5 is played, the next player has no Blue Cards or 5 Cards or Wild Cards or Draw 4 Cards, then that player keeps picking cards until he/she does have a playable card.

No Draw First Round: This means that the first time around, NO player may put down a Draw 4 Card or a Draw 2 Card. All other cards are allowed. This continues until the play has made 1 complete circle of all players.

Adding Numbers: For players age 9 and younger, they may ADD numbered cards to get the number they need to play. Example, a Green 8 has been played. The next player made add a Blue 5 and a Red 3 to get the 8. (5+3=8) What ever color is on top is the number and color to be played by the next player.

Multiplying Numbers: For players age 10 to 12, they may MULTIPLY numbered cards to get the number they need to play. Example, a Blue 6 has been played. The next player may multiply a Yellow 2 and a Green 3 to get the 6. (2x3=6) What ever color is on top is the number and color to be played by the next player.

No Sorry Rule: No player may say "sorry" to any other player for playing a Draw 2 Card or a Draw 4 Card. If a player does say "sorry", then that player is penalized 2 cards. These 2 cards are to be kept face down till play is complete and the score of those 2 cards is added to that player's score.

Going Out
When a player is about to have one card left in his/her hand, that player must announce UNO before their hand lets go of the second card. Penalty for not saying UNO is the player must draw four cards from the pile. However:
1. If the player fails to say UNO and the player says it at another time without being caught by the other players, no penalty is earned.
2. If the player can put down his/her last card and go out without being caught by the other players, no penalty is earned

When a player goes out the game is over and all points in the other player's hands are counted. Except:
1. If the player going out plays a Draw 2 Card, then the next player must draw 2 cards and add those points to his/her score.

There is NO continuation of the Draw 2 Cards.
2. If the player going out plays a Draw 4 Card, then the next player must draw 4 cards and add those points to his/her score.
There is NO continuation of Draw 4 Cards.

Most Important Rule
Have fun, no crying, no fighting!


Combo UNO Rules


All the rules of original UNO apply, but I call it Combo UNO because if a player puts down a Draw Two card and if the player who is after puts down a Draw Two as well and this process goes on until a player doesn't have a Draw Two then that player who doesn't have a Draw Two adds up the Draw Twos that the other players laid down and picks up that amount of cards. And with the Wild Draw Four cards and Wilds can be put down at any time even if that player has a card for the color card in the discard pile and if 2 players in a row have a Draw Four Wild the person doesn't have a Wild Draw Four has to add up and pick up 8.


got your own version? know of another? anything at all? lemme know! [ ]