experience the zen of the 4 colors...
■ official rules
Deadly UNO | UNO 7-0 | UNO Dice | Road Rules UNO | Table Match UNO | Social/Team UNO | 2 Deck UNO | 'Cowboy' UNO | Dirty UNO | Power UNO | UNO Stack | Cross Family | Combo UNO
number of players: ?
Dirty UNO / UNO 7-0
number of players: 2-4
UNO Dice Educational
Road Rules UNO
-2 players only
Table Match UNO (Ideal for Parks)
Same rules as above except start at Table One and let discards cover all but number
For a Large Group
The first player has to match the card in the DISCARD pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, she must pick ONE card from the DRAW pile--If she can play what is drawn, great. Otherwise play moves to the next person.
When you have one card left, you must yell "UNO!!." Failure to do this results in you having to pick two cards from the DRAW pile. That is, of course if you get caught by the other players.
Once a player has no cards left, you jump up and yell "I ROCK!!." EVERYBODY STOPS! Points are scored (see scoring section)
Team with the least points moves clockwise, team with the most points moves counterclockwise. In the case of a tie, draw a card - least amount of points wins.
2 Deck UNO
At the start 2 cards are placed on the table. People choose whether to place their cards on either deck. one deck has the cards facing upwards the other downwards. Lets say their is a green 6 on the table the person can lay a card on that card or place it downwards on the other deck. When placing a card on the deck facing downwards people may cheat. Players can say cheat before the next go if they believe the person has cheated. If they have all the people who said cheat put a card of choice to the bottom of the draw pile. The cheater picks up 4 cards. If the person didn't cheat he puts one card at the bottom of the draw pile and the people who suspected the cheater picks up 4 cards.
The game length varies a lot. It can last hours or a few minutes.
'Cowboy' UNO (as it involves cheating and a healthy disregard for the rules)
a version of UNO that has become very popular in the 6th form common room
We play as for normal UNO, except:
If someone plays a card that is exactly the same as one you have; i.e. matching colour and number, you shout CUT and play the card, even if it is not your turn. Play then continues in the direction that play is going, from the person who "cut" in. This can also be done with wild plus 4s, pickup 2s, and skip go cards, with the player next to the person who has cut in paying the appropriate forefeit.If a player plays a 0, then they may choose a person to swap cards with. Play continues as normal after cards have been swapped. Confering between players is allowed, and players often conspire to try to make one person lose. Taking a look at another player's hand is also legal, it is their responsibility to hide their hand from you!
The games do not have a winner, only a loser. Play continues until only one player is left in the game, who is declared the loser, and ridiculed.
The game is great for those that win, so it encourages tactical play and alliances. To be the one that loses is no fun at all!
from a group who plays every week...
Our rules are a little different. When a person plays a zero everyone passes their hand to the next person whatever direction the play is going. If a seven is played that person has the option of exchanging hands with whomever they choose or just keep his own hand. If a person plays an exact match of the last person that last person must draw that many cards. An example: I play a red eight and the next person plays a red eight, I then have to draw eight cards and the play continues the way it was previously going.
We cannot play a draw four if we have the color or number of what the previous player played. The plain wild card can be played any time. Any time we have to draw a card because we have no match if we draw a card that can be played we can play it. But a draw two or four card is different. We are skipped even if the drawn card is a match. We give no prizes, we just have a lot of fun and a lot of laughing. We play once a week.
I played Dirty UNO in college. We used regular cards and almost normal rules. The difference is, if I play a Draw Four Card, and the person next to me (who is supposed to pick four cards) also has a Draw Four Card, he/she can play it. The person next to him/her would then draw eight, unless he/she also has a Draw Four Card (which is very unlikely but has happened) then the next person would draw twelve cards (yes, that is a lot of cards!). You may also stack draw two cards in like fashion, but no mixing twos and fours. It adds a little twist to the game.
First, get rid of all the cards from and including 5 to 0, except for a blue 2 and a green 3.
Doesn't matter how many people play, can deal out 7 or 9 cards.
We also play that Draw 4's and Draw Two are perpetuating, ie you can play them on top of each other to the next person and so on until someone ends up picking up 4, 6 eight whatever.. Though as per norm you can only put Draw 4's on Draw 4's and Draw Two's on Draw Two's.. and the with two players the play returns to you, more it moves to the left of the person who had to pick up.
You cannot pickup from the pack if you have a Draw 4 in your hand... you have to play it... good way to force out those Draw 4's.
Reverse and Skips can be played back to you if its just two players, so without all those numbers in the way it is quite easy to go out with four or five cards...
If a Draw 4 comes on after dealing, it is always green.
If you have to pick up, then it is your responsibility to shuffle the pack.
Really excels for two people and gets really fast... and the strategy is quite good.
The way I play UNO is called UNO stack. Say if you have 3 sixes, but they are all different colors you can put them down. Also, if a person throws down a draw two the next person can put down a draw two or a draw four and you can keep stacking it until a person can't put anything down and how many draws are on the table that's how many cards you have to pick up.
Cross Family UNO Rules
[Original rules with Cross rules in red]
Last player to score 500 points wins.Points are awarded after one player has played all his/her cards. The cards the other players are holding count towards their score. (See Scoring)
The score of that card is recorded for later. (See scoring). The only exception is if the card drawn is a Draw 4 Card or a Wild Card. In this case, that card will be left, and another card drawn.Play begins to the dealers left and goes in a clockwise rotation.
When a player goes out, all remaining players count the points remaining in their hand. That is their score and it is add to their previous score total.
The player that goes out, his/her score is the point of the first card drawn at the beginning of the game.And that is added to his/her previous score total.
Playing the Game
5. There is no challenging of cards when the Draw 4 Card is played.6. Skip Card. Skips the next player in line.
7. Reverse Card. Changes the direction of play.
8. All cards placed face up must be played. If a player cannot play a card he/she must draw cards one at a time until he/she has a card to play. Example, a blue 5 is played, the next player has no Blue Cards or 5 Cards or Wild Cards or Draw 4 Cards, then that player keeps picking cards until he/she does have a playable card.
No Draw First Round: This means that the first time around, NO player may put down a Draw 4 Card or a Draw 2 Card. All other cards are allowed. This continues until the play has made 1 complete circle of all players.Adding Numbers: For players age 9 and younger, they may ADD numbered cards to get the number they need to play. Example, a Green 8 has been played. The next player made add a Blue 5 and a Red 3 to get the 8. (5+3=8) What ever color is on top is the number and color to be played by the next player.
Multiplying Numbers: For players age 10 to 12, they may MULTIPLY numbered cards to get the number they need to play. Example, a Blue 6 has been played. The next player may multiply a Yellow 2 and a Green 3 to get the 6. (2x3=6) What ever color is on top is the number and color to be played by the next player.No Sorry Rule: No player may say "sorry" to any other player for playing a Draw 2 Card or a Draw 4 Card. If a player does say "sorry", then that player is penalized 2 cards. These 2 cards are to be kept face down till play is complete and the score of those 2 cards is added to that player's score.
When a player goes out the game is over and all points in the other player's hands are counted. Except:
There is NO continuation of the Draw 2 Cards.2. If the player going out plays a Draw 4 Card, then the next player must draw 4 cards and add those points to his/her score.
There is NO continuation of Draw 4 Cards.
Most Important Rule
Combo UNO Rules
All the rules of original UNO apply, but I call it Combo UNO because if a player puts down a Draw Two card and if the player who is after puts down a Draw Two as well and this process goes on until a player doesn't have a Draw Two then that player who doesn't have a Draw Two adds up the Draw Twos that the other players laid down and picks up that amount of cards. And with the Wild Draw Four cards and Wilds can be put down at any time even if that player has a card for the color card in the discard pile and if 2 players in a row have a Draw Four Wild the person doesn't have a Wild Draw Four has to add up and pick up 8.
got your own version? know of another? anything at all? lemme know! [ ]